Defense Of The Ancients Installer Free Download

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Defense of the Ancients (DOTA) is a custom scenario (some even call it map) for

Download the full version of DotA 2 for FREE here: Download File2. Defense of the Ancients (DotA) is a custom scenario for Warcraft III, based on the 'Aeon of Strife' map for StarCraft. The objective of the scenario is to destroy the opponents' 'Ancient'. The two teams' ancients are heavily guarded structures at opposing corners of the map.

Warcraft III: Frozen Throne.

Defense Of The Ancients Installer Free Download Torrent


Defense of the Ancients (DOTA) is based on the custom map for Startcraft called 'Aeon of Strife' which has a similar hero playing scenario where the player controls a single character, or hero, to play the game as opposed to Starcraft's common built-in game maps where players create and control multiple structures and characters simultaniously.
There are already several versions of the DOTA Frozen Throne map and the most popular of these is DotA Allstars which was created by IceFrog. Based on the existing DOTA map engine, Icefrog improved several in game features including map terrains, fixed some bugs on the codes, balanced a few hero stats, , introduced new heroes to the game as well as new items and design.
DOTA Downloads
The latest version of the DOTA AllStars map is DOTA 6.54bDefense of the ancients 1.
To download the latest Defense of the Ancients (DOTA) AllStars map, click here.
Dota: The Game
DOTA is a five versus five (5v5) game. The battle is between two opossing teams, scourge and the sentinel). Each team races to destroy the other team's Ancient which is located at the lower middle part of each respective bases. Basically, players are free to choose which side to team up with but this can overridden by the server terminal (the player who initiated the game) by manually distributing players to each team and even randomly pick who goes to what side. Same rule applies when picking a hero. Currently, there are 91 DOTA heroes to choose from. By default, each player can only choose a hero from their own tavern. Sentinel team picks heroes from either the Morning Tavern, Sunrise Tavern, Dawn Tavern or Light Tavern and Scourge team picks their heroes either from the Midnight Tavern, Evening Tavern, Twilight Tavern or Dusk Tavern.DotA 6.53 had been released. Warcraft 1.22 patch is up. So, they are fixing all bugs found. Hope you enjoy the new map.
Download Link:
DotA 6.53 DotA Map Free Download
6.53 Changelog
* Added a new Sentinel Hero (Goblin Clockwerk)
* Localized script text to allow cross-language compatibility
* Completely reworked and improved the way RD hero picking is done
* Imported a temporary rune model to replace the default one until the death animation in 1.22 is fixed (thanks PGRu-Unexpect3D)
* Reworked Lycanthrope a bit
* Removed the 'undroppable while in cooldown' mechanism added a long time ago to prevent item abuses. This mechanism is no longer needed as of Warcraft patch 1.22
* Improved Fire Panda's movement speed per level
* Observers and replays now see a $ symbol above a dying creep when a player gets gold for killing a unit
* Improved Drow's Marksmanship slightly
* Increase AOE on Dispersion
* Lowered Soul Keeper's base movement speed and increased cast point
* Improved Stifling Dagger
* Improved Open Wounds a little
* Decreased Mana Void's cooldown
* Lowered Infest manacost
* Fixed a minor bug with the order of the heal and damage operation on Purification when combine with Aphotic Shield on a nearby enemy
* Fixed a bug with Magic Immunity and Haunt
* Fixed a bug with Song of the Siren and Berserker's Call
* Fixed a bug with selling Aghanim's Scepter
* Fixed a minor bug with Soul Assumption and buying items
* Fixed a bug with Magic Immunity and Strygwyr's Thirst
* Fixed Berserker's Call interaction with Neutrals at night
* Fixed Stout Shield hotkey conflicting with Kelen's Dagger in the Goblin Shop
* Fixed a bug with Shackles and Berserker's Call
* Fixed a bug with Magic Immunity and Sand Storm
* Fixed Mana Leak to not trigger off of Exort/Quas/Wex
* Fixed -ah for observers
* Added Tavern colors (218144)
* Added a new blink animation for Antimage
* Improved Magic Missile cast effect (170262)
* Added a visual effect for when Dispersion is damaging units
* Improved Shapeshift animation (186555)
* Improved Chaos Knight's Blink Strike cast effect (222605)
* Added new icon for Ethereal Jaunt (227376)
* Added a visual effect when Necrolyte regains mana with Sadist
* Swapped icon positions of Sange and Yasha in the recipe shop
* Added a new Balanar hero story (by Grujah.Noob)
* Added a new Lina Inverse hero story (by Wyvernoid)
* Added a new Medusa hero story (by Inferno[DK])
* Added a new Sand King hero story(by Yousuckatdota)
* Added a new Shadow Priest hero story (by miel09)
* Added a new Warlock hero story (by Inferno[DK])
This version marks the first official simultaneous multi-lingual release. The first round of translated languages includes Russian, Korean and Chinese. More will be added over time. I'd like to thank Danat and DonTomaso for their dedication and support to this project. This would not have been possible without their contributions. Thanks to the following translators for their work as well: Aschen, Heintje, Etc., RiiNoA, zhangx05053, Sodoes, NightMare, Attly, c.lucifer, Orange_soso, Kua, Kaka, Sprite93, Danat, Vizakenjack, Lego-, Magot, PeaceHeaver, ill-Lich, Kariy, ptizza, Vanger, John Doe, CuPaKy3, Johny
The main feature of these translations, aside from being translated of course, is that the maps are compatible with each other. That means, I can have only the English version on my computer and then join a game where the host is using the Russian map without needing to download it. The Russian players will see the language of the map they downloaded, and I will see my own language. The core game code is what is used to authenticate the map as official and the strings are externalized from this. The same is true for replays. You can watch any 6.53 replay, regardless of the original language, using only your one map. This will make sharing replays worldwide a seamless process.

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